Notas detalhadas sobre The First Berserker: Khazan
Notas detalhadas sobre The First Berserker: Khazan
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
A gameplay parece demasiado a do Nioh, ao ponto do quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 ESPÉCIES por armas: lança, espada Bastante e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo tua própria árvore de habilidades onde este jogador consegue montar builds completamente diferentes para o mesmo tipo de arma.
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Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
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Outra coisa que também incomoda bem é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei com todos ESTES atalhos que eu tinha aberto, completamente fechados.
Enquanto é normal qual jogos do finesse soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 bom tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if The First Berserker: Khazan this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Similarmente identicamente conjuntamente temos personagens amplamente bem escritos de que acompanham o protagonista em a jornada e qual agregam bem bem para este conteúdo da história.
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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.